Globe Scenario Simulation Primitives
Destination-aware simulation inputs for Globe scenarios. This surface exposes queue stock, release rate, substitute corridor capacity, and decay rate as the next layer before a real gameplay engine.
Simulation Inputs
Ready to load simulation primitives.
Primitives Ready
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Waiting for data.
Queue Stock
--
Macro backlog pressure.
Release Rate
--
Expected release into substitutes.
Substitute Capacity
--
Usable alternative corridor capacity.
Decay Rate
--
Expected corridor abandonment speed.
Focus Class
--
Most important class primitive.
Class Primitives
No primitives loaded yet.
| Class | Mode | Queue | Release | Capacity | Decay | Lock / Lag | Hook |
|---|---|---|---|---|---|---|---|
| No class primitives loaded yet. | |||||||
Scenario Edge
Peer scenario edge is not loaded yet.
Scenario Edge
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No compare row loaded yet.
Queue Ports
Ports with the strongest stock + release signal.
| Port | Class | Queue Stock | Release | Decay | Destination Lock |
|---|---|---|---|---|---|
| No queue ports loaded yet. | |||||
Substitute Corridors
Highest usable substitute capacity under current scenario phase.
| Corridor | Family | Class | Capacity | Lock | Transitions |
|---|---|---|---|---|---|
| No substitute corridors loaded yet. | |||||
Decay Corridors
Corridors most likely to lose support as drying accelerates.
| Corridor | Family | Class | Decay Rate | Queue Stock | Transitions |
|---|---|---|---|---|---|
| No decay corridors loaded yet. | |||||