Globe Scenario Gameplay Solver

Destination-aware aggregate solver for Globe scenarios. This surface carries queue stock across turns, throttles release into substitutes, applies corridor capacity ceilings, and preserves decay pressure without bloating the globe map UI.

Solver Inputs

Ready to load gameplay solver.
Solver Ready
--
Waiting for data.
Turns
--
Current turn plan.
Final Queue Carryover
--
Backlog that survives into the last turn.
Final Release
--
Released flow in the last turn.
Final Capacity Saturation
--
How close substitute corridors are to the ceiling.
Final Decay Persistence
--
Drying pressure carried into the last turn.
Focus Class
--
Class that dominates the solver profile.

Turn Solver Table

No gameplay solver loaded yet.
TurnPhaseStateQueue CarryReleasedThrottleCapacitySat.DecayFocus
No turn rows loaded yet.

Solver Hooks

Core mechanics to keep when solver state is later promoted into Globe playback.
Queue Carryover
--
No hooks loaded yet.

Class Solver Matrix

Aggregate solver roles by class. This stays class-level on purpose; not vessel-level yet.
ClassRoleQueue CarryThrottleCeilingDecay PersistLock / LagPath / Hook
No class solver rows loaded yet.

Queue Carryover Ports

Ports where backlog is likely to survive into the next solver turn.
PortStateClassCarryReleaseDecayLock
No queue port rows loaded yet.

Capacity Ceiling Corridors

Corridors with explicit substitute-capacity headroom for the solver.
CorridorStateFamilyClassCeilingHeadroomLock
No capacity rows loaded yet.

Decay Persistence Corridors

Corridors where drying pressure should survive phase boundaries and affect later turns.
CorridorStateFamilyClassDecay PersistResidual QueueTransitions
No decay rows loaded yet.