Globe Scenario Gameplay Solver
Destination-aware aggregate solver for Globe scenarios. This surface carries queue stock across turns, throttles release into substitutes, applies corridor capacity ceilings, and preserves decay pressure without bloating the globe map UI.
Solver Inputs
Ready to load gameplay solver.
Solver Ready
--
Waiting for data.
Turns
--
Current turn plan.
Final Queue Carryover
--
Backlog that survives into the last turn.
Final Release
--
Released flow in the last turn.
Final Capacity Saturation
--
How close substitute corridors are to the ceiling.
Final Decay Persistence
--
Drying pressure carried into the last turn.
Focus Class
--
Class that dominates the solver profile.
Turn Solver Table
No gameplay solver loaded yet.
| Turn | Phase | State | Queue Carry | Released | Throttle | Capacity | Sat. | Decay | Focus |
|---|---|---|---|---|---|---|---|---|---|
| No turn rows loaded yet. | |||||||||
Solver Hooks
Core mechanics to keep when solver state is later promoted into Globe playback.
Queue Carryover
--
No hooks loaded yet.
Class Solver Matrix
Aggregate solver roles by class. This stays class-level on purpose; not vessel-level yet.
| Class | Role | Queue Carry | Throttle | Ceiling | Decay Persist | Lock / Lag | Path / Hook |
|---|---|---|---|---|---|---|---|
| No class solver rows loaded yet. | |||||||
Queue Carryover Ports
Ports where backlog is likely to survive into the next solver turn.
| Port | State | Class | Carry | Release | Decay | Lock |
|---|---|---|---|---|---|---|
| No queue port rows loaded yet. | ||||||
Capacity Ceiling Corridors
Corridors with explicit substitute-capacity headroom for the solver.
| Corridor | State | Family | Class | Ceiling | Headroom | Lock |
|---|---|---|---|---|---|---|
| No capacity rows loaded yet. | ||||||
Decay Persistence Corridors
Corridors where drying pressure should survive phase boundaries and affect later turns.
| Corridor | State | Family | Class | Decay Persist | Residual Queue | Transitions |
|---|---|---|---|---|---|---|
| No decay rows loaded yet. | ||||||